#ifndef _UTILS_H_
#define _UTILS_H_

#include "../gfx/gfx_engine.h"

class GFXEngine;

class Utils
{
	public:
		static float toOglWidth(int v)
		{
			return (v/((float)SCREEN_WIDTH) - 0.5f) * VIEWPORT_WIDTH;
		}
		static float toOglHeight(int v)
		{
			return -(v/((float)SCREEN_HEIGHT) - 0.5f) * VIEWPORT_HEIGHT;
		}
		static Vector2D getLeftMov(void)
		{
			return Vector2D(-10.0f, 0.0f);
		}
		static Vector2D getRightMov(void)
		{
			return Vector2D(10.0f, 0.0f);
		}
		
};




#endif
